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Emergent Haunting (46) (Outlaws of Thunder Junction)

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Emergent Haunting (46) (Outlaws of Thunder Junction)

Emergent Haunting (46) (Outlaws of Thunder Junction)

Rarity: U
#: 46
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
2U: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Set: Outlaws of Thunder Junction
Number: 46
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Emergent Haunting (46) (Outlaws of Thunder Junction)

$0.58

$0.20

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Rarity: U
#: 46
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
2U: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Set: Outlaws of Thunder Junction
Number: 46
Emergent Haunting (46) (Outlaws of Thunder Junction) | Card Masters