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Make Your Own Luck (218) (Outlaws of Thunder Junction)
| Rarity: | U |
| #: | 218 |
| Creature Type or Sub Type: | Sorcery |
| Rules Text Contains: | Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) |
| Flavor: | "Aim alone won't win you a duel if you can't keep your nerve." —Annie Flash |
| Set: | Outlaws of Thunder Junction |
| Number: | 218 |
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Make Your Own Luck (218) (Outlaws of Thunder Junction)
Make Your Own Luck (218) (Outlaws of Thunder Junction)
| Rarity: | U |
| #: | 218 |
| Creature Type or Sub Type: | Sorcery |
| Rules Text Contains: | Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) |
| Flavor: | "Aim alone won't win you a duel if you can't keep your nerve." —Annie Flash |
| Set: | Outlaws of Thunder Junction |
| Number: | 218 |
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Make Your Own Luck (218) (Outlaws of Thunder Junction)—
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Description
| Rarity: | U |
| #: | 218 |
| Creature Type or Sub Type: | Sorcery |
| Rules Text Contains: | Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) |
| Flavor: | "Aim alone won't win you a duel if you can't keep your nerve." —Annie Flash |
| Set: | Outlaws of Thunder Junction |
| Number: | 218 |












