✨ New Arrivals Just Dropped!Explore
HomeStore

Nowhere to Run (111)

Product image 1

Nowhere to Run (111)

Nowhere to Run (111)

Rarity: U
#: 111
Creature Type or Sub Type: Enchantment
Rules Text Contains: Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Set: Duskmourn: House of Horror
Number: 111
Select Title
From $0.20

Original: $0.58

-66%
Nowhere to Run (111)

$0.58

$0.20

Product Information

Shipping & Returns

Description

Rarity: U
#: 111
Creature Type or Sub Type: Enchantment
Rules Text Contains: Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Set: Duskmourn: House of Horror
Number: 111
Nowhere to Run (111) | Card Masters